Friday, December 2, 2016

Pokemon GO.... and Tell Us About Your Rhetoric

      Augmented reality is growing in popularity to give a virtual spin to the real world. One very popular game that has popped up is Pokémon Go, a game that allows people to catch, train, and battle Pokémon in the real world. Procedural Rhetoric, a term brought to light by Ian Bogost, has a part in this game as it does with most games and John Tinnell brings up how this virtual world is becoming a norm for young people. 
      First going through the procedural rhetoric. This game allows the user to become a Pokémon trainer and customization is necessary to feel more connected to the avatar in the game. Then, as with all Pokémon games, the user will be introduced to the original three Pokémon that will become the first companion. These consist of Bulbasaur, Charmander, and Squirtle a plant, fire, and water Pokémon. (I chose Charmander. Fire Pokémon always grab my attention).
      When introduced to the first three Pokémon and one is chosen to catch, a Poke ball will appear with the target in the middle of the screen. At this point the user must correctly throw the Poke ball so that it hits the Pokémon. If it is swipes too far left, right, or too hard or too softly, the creature will not be caught and the Poke ball will just sadly roll off to the side.  
      Reality comes into play with this app after this point. Your GPS Location must be turned on so the app can track steps and know where to put Pokémon to catch. This game is supposed to get people out and about in the real world. One of the Poke stops that showed up on my screen was the art mural in USU’s HPER building. These locations allow the player to get points, supplies, and a variety of other things.
      Safety is key with this game, since it can be dangerous to be staring at a screen while walking around in reality. Because of this there are a few features to help with safety. There are reminders to stay aware of surroundings and the phone will vibrate or buzz when a Pokémon is near so the user doesn’t necessarily have to constantly look at a screen.
      The procedure continues as to gain points, hatch eggs, etc., the player must walk and be active. There are numerous items that can be collected, bought, and used in the game to help with the overall experience. There are choices to be made when battling Pokémon and every move has a consequence that can be beneficial or detrimental.
     John Tinnell brings up an interesting point in his article “All the World’s a Link: The Global Theater of Mobile World Browsers.” He quotes McLuhan who said “the result of living inside of a proscenium arch of satellites is that the young now accept the public
spaces of the earth as role-playing areas.” Pokémon Go is a good example of this because this game lets young people, those who grew up playing Pokémon on other devices or with cards, bring the game into reality. Virtual and augmented reality are becoming a social norm in the world as what’s real and what’s fake coincide. With this new technology, the surface of the world becomes a theater.  
      Pokémon Go is an interesting game that many appreciate. It is full of procedural rhetoric, just like any other game, and shows how the world is becoming a stage for young people to paly make-believe. It shows where technology is headed and what is popular.  

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2 comments:

  1. Jessica,

    I also enjoyed the comments about the world becoming a role playing arena. When pokemon go first came out, I had friends who were planning a trip to Hawaii just to catch new kinds of pokemon. Its interesting how the game changes our perception of the world within and outside the game.

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  2. Good detail about the procedure of the game and how it influences the user. I only played the game for the assignment and a lot of what you explained helped connect some dots haha so thank you!

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