Friday, September 23, 2016

Procedure and Fun

The word rhetoric is often viewed as changing another individual’s opinion by using words to persuade. Although this is still a very common practice and one we see in our everyday lives, there are more than just words to use to persuade an individual’s opinion. In the modern world we have access to technology which allows us to use rhetoric in many ways. Ian Bogost, a well known rhetor stated the following concerning visual rhetoric, “Visual rhetoric offers a useful lesson in the creation of new forms of rhetoric in the general sense. One would be hard pressed to deny that advertisements, photographs, illustrations, and other optical phenomena have some effect on their viewers.” To help explain this statement, we have analyzed a variety of popular games to help show the evolution of rhetoric in an evolving world.
Below is a description of 3 different games (Retro City Rampage, Settlers of Catan and Nertz)  we analyzed to clarify Bogost’s statement on procedural rhetoric.


Ian Bogost stated in his book on procedural rhetoric that visual rhetoric is often linked to video games.


Retro City Rampage
:


Retro_City_Rampage_cover.pngRetro City Rampage is a game that was made to make fun of pop culture during the 8-bit era, which is the point of the game. The purpose is to win by following the story and enjoying you time in the 8-bit era. It follows the same procedures of Grand Theft Auto in a lot of ways. You can choose whether or not you kill people or not. If you choose to kill people then the
cops will chase you. You also get crazier and crazier as the game goes on. With the addition of movie and tv show references. In the story doc brown, known as doc choc in the game, believes “the player” is a time traveling hero because he stole the phone booth time machine. “The player” must then help Doc Choc with repairing the time machine while multiple references are made. You are helped by people from bayside high school, saved by the bell, all the way to Dr. Von Buttnik, main sonic villain.


Bogost also pointed out that, “visual rhetoric is the practice of using images persuasively”,


Settlers:  
When a new island is discovered by a group of settlers the main goal is to gain the most resources and use them to your advantage to conquer the island against your components. It shows that resources are limited and they must be used wisely in order to get ahead in this game. In the digital version it is hard, even impossible to cheat compared to the physical board game. There is some chance in it, so a little luck and strategy go a long way.
Even though you want to be the winner, you need other people to help you through trading, negotiation, etc. It is smart to work together.
On the board game itself, you will see in the images below that they have colored common numbers on random islands to persuade participants to build their homes/cities on that island.


Nerts:
    Nerts is a high speed card game that can be played with any number of people. All that’s needed is a deck of cards for each player and skill to think and act quickly. The  procedures of this game starts out with a pile of thirteen all face down except for the top card, four individual cards separated from that, and the rest of the deck in a third pile used to keep the game moving.
nertz
    The game seems intimidating at first because after the setup, there are additional rules to follow in order to win the game. The main goal is to run out of cards in the starting deck (deck of thirteen). To start the game an Ace must be put down in the middle and then additional cards are placed in ascending order in the same suits. In other words, the ace of spades must be followed by the 2 of spades, then the three and so on until the King of Spades is put down. That pile can then be discarded to make room for more cards.
    The four cards in the second group is where strategy can come in. Solitar can be played on the four cards in order to free up some of the thirteen in the other deck. This can backfire though because only the top card of any pile can be played. When a card is played from this middle pile which frees up a spot, one of the thirteen from the first pile can replace it which is a good thing.
    The third pile, which is the rest of the deck, can be used to keep the game going if the first two piles don’t offer anything useful. Three cards are flipped over and the top card can be played if it is useful. If not, three more cards are then pulled out to see if that top card can help. This is repeated until the third pile is exhausted, the top card of that pile then becomes the bottom and the action is repeated all over again.
    Everyone is playing at once and everyone is trying to get rid of their pile of thirteen the fastest. Once someone yells NERTS, game over. Every card left in the pile of thirteen is negative 1 point, and every card in the middle from your deck is 1 positive point. Whoever got Nerts gets 10 extra points. Speed is rewarded with success and even though beginner's luck is very hard to come by, some luck is needed to get a good hand and skill can carry you the rest of the way.

Check out Cody's blog @ http://rhetoriciansnow.blogspot.com/
And Sam's @ https://sickrhetoric.wordpress.com/

Also there are three other blogs that talk about the game of Life @ http://emibluerhetoric.blogspot.com/draymondwritinginrhetoric.blogspot.com, pwrbb.blogspot.com


Sources
https://en.wikipedia.org/wiki/Retro_City_Rampage (Rampage Image with DocBrown)


Saturday, September 10, 2016

Traditional Rhetorical Analysis: Fear and Persuasion

     Something my grandma says quite a bit is that "life is hard, then you die." It's an interesting and sometimes grim statement, but I think that it's true. Life is hard and we all have to get through it. As we all find our path in life it is inevitable we will run into other people and it is just as inevitable that some of these people will have views contrary to our own.
     English 3040 taken at USU has shown me a wide variety of different views. In a class where discussion on rhetoric is the main part, it is easy to find different and even clashing views. Rhetoric is being persuasive while speaking or writing and is most familiar in politics. Politics are all about being persuasive and trying to get the larger amount of people on one side or the other. Now days it is hard to talk about politics without getting hyped up about one thing or another and even getting angry. Crowley and Hawhee, authors of Ancient Rhetorics, explain that politics were very different in ancient times compared to now. Back in Athens and Rome people used rhetoric for discussion of important issues and then compromise to fit everybody's needs. Rhetoric was used for more than to simply get more votes than an opponent.
      As I read through the first three chapters of Crowley and Hawhee's book, I couldn't help but think of a conversation I had with my roommate. We chatted about politics and believe it or not there were no hurt feelings or heated arguments despite or different views. I'm more conservative in my views while she's more liberal. She thinks certain politicians are just fine while I find the same ones terrible and even dangerous. Later on she brought up that the same discussion she had with others didn't go as well as ours because when people feel strongly about there opinion and an argument unfolds, they will simply grow more attached to their opinions and won't want to value another's view. I agree with that and I will end this post with a thought that is on my mind a lot.
     Gun control.
     What is the first thing that come's to your mind when you hear gun control? When I hear someone talk about a need for more gun control I automatically think they're an idiot, sorry to be blunt. I may not know the person in the slightest and I feel bad for that being my first reaction, but because of the way I was raised I have formed a strong opinion on that matter. I own guns as well as the rest of my family and my dad and uncle are both cops. When gun control is brought up I have a fear that my ability to protect myself will be taken away.
      Fear is brought up a lot in these three chapters. At least it is something that I picked up on. Fear can lead to quick decision that wouldn't otherwise be made. Fear on gun control comes from both sides. Fear of the gun and fear of not having the gun. This fear is used in politics to persuade people to go one way or another. Politicians use Kairos to their advantage after every shooting, big or small, to create fear of the gun, Kairos being an opportune time to get a point across. Another example of Kairos is 9/11 and sending troops to war after the planes hit the World Trade Center. This was an opportune time to bring up fighting the war on terror because everyone in the U.S. felt connected to it.
     Going back to what my roommate said, it doesn't matter how much people argue with me about gun control because I'm going to stick with my opinion. I feel strongly that guns are used for protection. It's a fear to have them taken away. Connecting that with Crowley and Hawhee, Kairos can be used with the other fear, the fear of the gun, to associate more fear with them via mass shootings and other examples. People who form these opinions feel just as strongly about them as I do with my own opinion. It can be hard to change that.
     Of course these are just my thoughts and everyone has their own. Two of my classmates have something to say about rhetoric also, so check out their blogs.

Sam's post at sickrhetoric.wordpress.com
Cody's post at alcoholtrouble.blogspot.com